El món dels videojocs i la interacció: narrativa cinematogràfica i narrativa ergòdica

Authors

  • Joan Sabaté Salazar

DOI:

https://doi.org/10.51698/tripodos.2002.12.67-80

Abstract

Videogames are emerging as the main form of interactive entertainment in the new millenium. These new audiovisual products are evolving into a combination of elements of the cinematograpnic narrative with other elements that are characteristic of games, creating new ergodic narratives that seem to fit/fill the dream of interactive cinema. This article proposes an anatisys of videagames as cybertexts and a revision of narratological concepts such as [ocalization-oculatiration and narrator-narratee. As result, I will summit a new way of looking at a kind of digital spaces which are determined by immersion and interactivity, where the spectators are transformed into players, and thus experience simulated controt of the plot development.

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Published

20-06-2002

How to Cite

Sabaté Salazar, J. (2002). El món dels videojocs i la interacció: narrativa cinematogràfica i narrativa ergòdica. Tripodos, (12), 67–80. https://doi.org/10.51698/tripodos.2002.12.67-80